Games are hard, let's go shopping. While I consider myself a gamer and have toyed with the idea of creating a board came at one time or another, I never really appreciated the amount of work that goes into actual game creation. The two weeks put into our super secret project showed the complexity involved. With our initial product we chose to not to create original intellectual property, and instead focused on marketing and product differentiation.
With this second product, the experience is completely different. We developed our own product line, a storyline that fit one product, and filled in the game play in between. And much like birthing a baby we felt ownership over it. This was our project, our pet.
Distancing myself from the process, I see two paths, one where you work on many projects, with some succeeding and some failing, or you put all your creative process into one project and are devastated when it fails. I can see how developers and designers might get to close to their products that they can't see their flaws. It's a balance though, there has to be ownership and enthusiasm but also some distance. Moving ahead I think I would cultivate a couple of great ideas, diversifying my options and funneling my enthusiasm into a couple of great projects, that way if one failed it would be less heartbreaking.
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