Tuesday, June 9, 2009

End Game (Entry 10)

The quarter is almost over, what have I learned?
I feel like I've only scratched the surface of game development. I've stuck my toes in and actually worked on game play, collaborated with players on design and come out excited by the possibilities. I think we'll take the Vampire principle game and try to run it this summer, and work on developing more ideas. I'm also going to invite other friends in for collaboration to see what kind of creative ideas we can get.

I learned I don't hate World of Warcraft, and that I will lose a lot of my free time if I indulge in playing. I can look beyond the hype and see value in the design. I can see the asset of the infrastructure

I fell head over heels for free browser game that changed all my expectations for free games. No ads, not aimed at kids, and real time based actions. I'm running 6 games on the site now, pillaging towns and taking no prisoners.

I'm still fascinated by MMOs and virtual lives. I want to get deeper and dig into the pschology of Second Life. I want to understand peoples action, the ability to disassociate yourself from your identity while still dwelling on real life attritbutes.

I'm eying the game industry more closely, wondering what part I could play. Could I turn my interest into game development? Could I find a role in project management? could my next career path be tied to the work of play?

0 comments:

Post a Comment