Wednesday, May 13, 2009

Chocolatier as a Girl Game. (Entry 8)

As I've discussed in the
past, I enjoy a variety of games. While I am quick to name the big games, I'm not always quick to name the smaller games that suck up my time in smaller doses. Last summer I bought a play pass membership and dove in head first.
I quickly learned the allure of time management games. Farm Frenzy and Chocolatier rose to the top as favorites with Chocolatier 2 quickly joining them.

Analyzing Chocolatier as a property, I can see the carefully constructed storyline. An image has been built for the Baumesiter family. It is a stately family, a little stodgy , but close to each other. The basic storyline is that the business has run into some trouble. They need someone to step in and assist them in innovating/renovating/restoring the business, and thats you.

In the game the characters refer to you in the first person, and a fair number of the characters you interact with are women. It occurs to me now, that the female quotient and being addressed so directly with my name and having my "persona' integrated into the play are what make it appealing. And while the game wasn't customized to make it girly, it still held a special gender appeal for me. I wonder if it is because of the type of game, the character interaction , or something else. Or maybe girls just like chocolate?
I'm going to see if I can get one of the guys at home to try it out to see what they like.

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